Organizer guide

How DUPR works on Pickleheads

Pickleheads has a direct, two-way connection with DUPR. You can require a DUPR account at signup, run your event, and send every score in with one tap. Here's exactly how it works, what it means for players who don't have a rating yet, and how to run the night so the ratings that come out of it are actually worth something.

The short version

Turning DUPR on

Do this when you first create the session, not the morning of the event. The timing genuinely matters, and we'll explain why in a second.

  1. Create your session and pick a round robin format. Score submission runs through the Pickleheads round robin tool, so the event needs to be built as one.
  2. Scroll to the Skill level section and toggle DUPR account required to yes.
  3. Select your DUPR Club ID if you have one, and choose standard or rally scoring — we pass that along to DUPR with your scores, and they treat the two differently.
  4. Save. From here, anyone who signs up has to connect a DUPR account before they can claim a spot.
Why timing matters

If you turn DUPR on after people have already signed up, everyone who was already on the list has to go back to the session page and tap "I'm still in" to consent. Same goes for anyone you added manually with Reserve a Slot. Flip the toggle at creation and consent happens automatically at signup.

Using your own DUPR Club ID? This doesn't apply to you at all.

Two ways to submit scores

You can send scores through the Pickleheads DUPR club or through your own. They both work — one is just far more flexible.

Recommended

Your own DUPR Club ID

Free to create on DUPR's side, then link it to Pickleheads and select it on the session.

  • No per-player consent step in Pickleheads
  • Bulk import players from a CSV with their DUPR IDs
  • Add a name and DUPR ID by hand, on court, mid-event
  • Reserve slots for players and still submit
  • Works even for players with no Pickleheads account
Also works

The Pickleheads club

Nothing to set up. Good for trying the integration before you commit to anything.

  • Zero setup — just toggle DUPR on
  • Every player must consent through Pickleheads
  • No manual DUPR ID entry
  • No bulk import of DUPR IDs
  • Players you add yourself have to consent after the fact
Worth the ten minutes

If you're running DUPR events more than once, get your own club. The manual-entry escape hatch alone is worth it — someone always walks up at 6:02 without the app installed, and with your own club you can type in their name and DUPR ID and start the round.

What happens to players without a rating

This is the part people ask about most, and the answer is better than most expect: a player does not need an existing DUPR rating to play in a DUPR event. They only need a DUPR account linked to Pickleheads.

On your player list, someone with a linked account but no rating shows up as NR — not rated. Their self-reported skill level still displays next to it, which is handy when you're seeding the list.

Once you submit scores, DUPR starts a rating for that player off their first match. There's no minimum number of matches required to get a number. What there is — and this is the important bit — is a long tail of accuracy. Early on, a new rating swings around a lot. It settles as more results come in.

The thing to understand

When DUPR processes a match involving an unrated player, it has to assume something about their level. It treats them as roughly a 3.5 until real data exists. So the matches an unrated player plays first carry a lot of weight in shaping where their rating lands.

Feed those first matches good data and a new player's rating lands close to their real level fast. Feed them a 4.5 crushing a beginner 11-2, and everybody's rating takes a hit in accuracy.

How DUPR actually moves a rating

Run it Up & Down the River

Of the twelve round robin formats on Pickleheads, this is the one we recommend for DUPR nights — and it isn't close.

Up & Down the River seeds players onto courts by skill level. Each player plays one game with every other partner on their court. At the end of the round, the top player (or top two, your call) moves up a court and the bottom moves down. Then you play another round.

Highest rated
Court 1 4.2 · 4.3 · 4.4 · 4.5 every player partners with every player
Court 2 3.6 · 3.7 · 3.8 · 3.9 three games, one with each partner
Court 3 NR · NR · 3.1 · 3.2 unrated players seeded by self-rating
Lowest rated
Players start on a court matched to their level and drift toward the right court as results come in. By round two or three, almost every game is between players of similar ability.

Why it's the right call for DUPR

Pro tip from our own events

Aim for three rounds in two hours. If you've got a mix of four-player and five-player courts, have the courts of four play to 15 and the courts of five play to 11, win by 1. The rounds then finish at roughly the same time and nobody stands around.

Two close alternatives if Up & Down the River doesn't fit your night: Gauntlet, which reseeds off results every round and runs with any number of players or courts, and Double Header, which groups players by skill onto courts and runs every partner combination. Both are seeded, both work well for DUPR. Take the format quiz if you want a recommendation for your specific group.

Why similar-level play is the whole ballgame

You can run a technically perfect DUPR event and still send in data that makes everyone's rating worse. This is how that happens.

DUPR sizes a rating change off the gap between the two teams and the margin of the result. When a 4.5 pair beats a 3.0 pair 11-2, the algorithm learns almost nothing — that's the expected outcome, and the score confirms what it already knew. Neither side's rating moves much, and what movement there is carries very little confidence.

Now put an unrated player in that same blowout. DUPR is assuming they're a 3.5 with nothing to go on. If they're actually a 2.8 and they just got swept by two 4.5s, the system has one data point that's consistent with a dozen different explanations. It'll take that player far more matches to converge on the right number — and in the meantime, everyone who plays them is getting noisy data too.

The rule of thumb

Keep games inside roughly a 0.5 DUPR band where you can. Close, competitive scores — 11-9, 15-13 — are the ones that teach the algorithm the most. A night of tight games moves ratings toward the truth faster than a night of blowouts ever will.

What to do about it

Heads up

On a public session, the DUPR range you list is a recommendation, not a hard gate — players outside it can still sign up or request to join. If you need a tight band, control it through invites or a private session rather than relying on the range. Stricter rating-based signup controls are on our roadmap.

Sending the scores in

When you end the event, you'll see a Submit scores to DUPR button. Pick your club, check the scores are right, and tap. They go over instantly.

If you see "Player didn't agree to DUPR"

That's the Pickleheads club consent check. Those players need to open the session page and tap "I'm still in." They can do it after the event — you just can't submit their matches until they do. One more reason to use your own club.

What your players need to do

Feel free to copy this part straight into your group chat.

  1. Download Pickleheads — free on iOS and Android — and create an account.
  2. Link your DUPR account. When you go to sign up for a DUPR session, you'll be prompted to connect. Tap Connect, log in to DUPR, done. One time only.
  3. No DUPR rating? No problem. You need a DUPR account, not a rating. You'll show as NR, and you'll get a real rating from the matches you play at this event.
  4. Turn on notifications. Your court and matchup for each round arrive as a push notification, so you're not hunting for a whiteboard between games.
  5. Enter your scores. One person per court taps into the matchup and submits the final score. Standings update live for everyone.

Everything a player does after the night ends is automatic. Match history, personal stats, leaderboards, and their DUPR rating all update on their own.

Common questions

Can a player get a DUPR rating purely from playing our sessions?

Yes. A player with a linked DUPR account and no rating gets one as soon as the first match you submit is processed. There's no minimum match count to start.

It'll be volatile for the first handful of matches and then settle. Playing a run of structured, level-appropriate games — a weekly DUPR round robin, for example — is about the fastest way to land on an accurate number.

Do players have to consent every single time?

Through the Pickleheads club: consent is per session, and it happens automatically at signup as long as DUPR was already enabled when they signed up.

Through your own DUPR Club ID: no consent step in Pickleheads at all. Linking their DUPR account is the only requirement, and that's a one-time thing.

Can I submit scores for someone with no Pickleheads account?

Yes, with your own DUPR Club ID. You can add a name and a DUPR ID manually, or bulk import a whole list from a CSV, then run the round robin and submit as normal.

This isn't available through the Pickleheads club — there, players need a connected DUPR account for their scores to go through.

Does every format support DUPR submission?

Score submission runs through the Pickleheads round robin tool, so your event needs to be built as a round robin. Within that, every format works — you're not limited to Up & Down the River, it's just the one we'd pick for a DUPR night.

If you'd rather run the event your own way, you can export a CSV of every player's DUPR ID and rating and upload to DUPR yourself.

Standard or rally scoring — does it matter?

It does. We pass the scoring type to DUPR alongside the scores, and DUPR treats the two differently when calculating. Pick the one you actually play on the session settings before the event.

How many rounds should I run?

Three rounds in about two hours is a good target for Up & Down the River. More rounds means more matches per player, which both settles ratings faster and makes your standings more meaningful.

You can stop whenever you like, though. Rounds generate one at a time, and standings are valid at any point.

Go deeper

Try it before you run it live

Spin up a test round robin with dummy players and run a full Up & Down the River — rounds, scores, standings and all. It's free and it doesn't touch your real sessions.

Try a test round robin Take the format quiz